Character Concept art from my time working with Alderon Games on the up and coming project Breaking Point. I had the pleasure of working on several factions character art while working on the game.
While visually developing the armour for the Outlaw faction, I had some ideas for the in game mechanics for how the armour layering could work, explaining how some sections of the base armour could act as mounting points.
Concept thumbnails for possible armour variation for the Outlaw faction. Figuring out how realistic or 'jump the shark' the armour would be at this stage.
Another faction I had the pleasure of doing some character designs for is the Engineer faction. Here is an concept sketch for an NPC of the faction.
Here’s another, more fleshed out design for an NPC, Sanchez. The leader of the Engineer faction. I had been given some direction for this one in the form of an early sketch from a previous concept artist. My job was to build upon the design.
Some armour establishment thumbnails for the Engineer faction. This was an early stage of establishing the general style and vibe of the armour.
A part of establishing the engineer armoursets was creating the jumpsuits that sit beneath the armour sets. Here is a thumb sheet of possible iterations of harnesses that armour attaches too.
A further exploration of the engineer factions armour. For this sheet, I explored using the flame retardant outfits of firefighters as a base, building armour upon it that fit the vibe.